

JG: We have worked with Somatone for many years and there are two reasons: quality and professionalism. How has your team enjoyed working with Somatone on this project? STI: It’s great to work with your team on TSA.
#Audio flipped in the silent age Pc
This isn’t just a port to PC though, the developer has created a single gaming experience instead of episodes, it’s upped the graphics to Ultra HD and, most importantly in our opinion, has voiced all character dialogue. When we met the developer, House On Fire, we both knew The Silent Age would be a great game on Steam.
#Audio flipped in the silent age download
JG: The Silent Age is a very successful mobile game that’s been download more than 7 million times. STI: Please tell us about some noteworthy features of this game. This may be through Steam Early Access or something else. Moving forward, we want a more collaborative relationship pre-launch of our games.

Until recently, this has mostly been in the form of post-release feedback. We are a small team but act like the big dog on the block when it comes to community management. JG: It’s not so much an emerging trend as a continually evolving one, but for us community involvement is something we take very seriously. STI: What do you see as the most important trends emerging in game development, particularly with regard to the Steam community? On the flip side, audio can take a player to a place he or she has never been to before, like a fantasy or sci-fi setting. Depending on the game it can add a new layer of atmosphere, tension, excitement, etc…or all of these! Audio, particularly music, if done right, has a way of transporting players to a familiar place that instantly emerges them in the experience. STI: As a well-established independent game publisher, what’s your perspective on the role that audio plays in the overall gameplay experience? The Silent Age is an atmospheric point-and-click adventure that has been critically acclaimed for its immersive visuals, soundtrack, intriguing story and even the “epic moustaches!” Meridian4’s Jeff Giasson shares with us his perspective behind the captivating story of The Silent Age. We’re excited to be working on the PC version of the award-winning and hugely popular mobile game, The Silent Age, which publisher, Meridian4, and developer, House on Fire, are bringing to Steam on May 29, 2015. A Conversation with… Jeff Giasson, Executive Producer, Meridian4
